SD The Great Battle: Aratanaru Chousen stands as a historic milestone for the Super Famicom, marking the official debut of the Compati Hero series. This top-down action title brings together Japan’s "Big Three" icons—Gundam, Ultraman, and Kamen Rider—to combat a mysterious cosmic threat across six diverse worlds. While the gameplay is somewhat rudimentary compared to its side-scrolling sequels, the ability to switch between heroes on the fly adds a layer of strategy that was revolutionary for 1990. Each character features unique projectile attacks and special abilities, requiring players to manage a shared life bar while navigating hazardous environments filled with hazards and iconic enemy minions.
The fan translation breathes new life into this classic, clarifying the lighthearted narrative and technical menus that were previously inaccessible to non-Japanese speakers. Visually, the game utilizes the "Super Deformed" aesthetic to great effect, presenting chibi-style sprites that are charming and well-animated for an early-generation title. The difficulty curve is notably steep, particularly during the bullet-heavy boss encounters that demand precise movement and quick reflexes. While the level design is largely linear, the novelty of seeing these legendary franchises interact remains the primary draw, further bolstered by a catchy 16-bit chiptune soundtrack that perfectly captures the heroic spirit of the source material.
Navigating the legacy of Japanese exclusives reveals the strange nature of 90s licensing and regional distribution. This translation serves as a vital bridge for collectors, turning a formerly obscure import into a playable piece of gaming history. Even though the mechanics are simple by modern standards, the game remains an essential experience for fans of tokusatsu and mecha culture who want to see where the crossover craze truly began.
