Following the success of the first Famicom outing, Irem returned to the Fujiko F. Fujio universe with *Perman Part 2: Himitsu Kessha Madoodan wo Taose!* This 1991 sequel takes the foundational platforming of its predecessor and polishes it to a mirror finish, offering a more cohesive and visually impressive adventure. While the original remained locked behind a language barrier for decades, this translated version allows Western players to fully engage with the narrative stakes as Mitsuo and his super-powered peers take on the villainous Madoodan syndicate. It stands as a testament to Irem’s prowess during the 8-bit era, blending charming licensed aesthetics with the tight, responsive controls the developer was known for.
The gameplay loop is centered on a board-game-inspired overworld map where players navigate to various stages, each offering a mix of horizontal platforming and vertical exploration. The defining feature is the character-swapping system, allowing you to call upon Booby, Pako, and Payan to utilize their unique flight and combat abilities to overcome specific obstacles. This strategic layer elevates it above the standard licensed fare of the time, requiring players to manage their transformation resources while navigating hazardous environments and creative boss encounters. The English translation is particularly vital here, as it clarifies the mission objectives and the playful dialogue that captures the spirit of the classic manga.
Visually, the game is a standout for the Famicom, featuring large, expressive sprites and vibrant color palettes that push the hardware's limits. Irem's experience with arcade hardware translates well to the NES, with minimal flicker and a steady frame rate even during more chaotic sequences. While it may lack the punishing difficulty of Irem's other titles like *Holy Diver*, it provides a satisfying challenge that respects the player's time.
