Originally released in 1994, Super Robot Taisen EX marks a pivotal shift for the franchise on the Super Famicom, moving away from standard terrestrial conflicts into the subterranean world of La Gias. This entry centers heavily on the Masou Kishin (Lord of Elemental) cast, offering three distinct perspectives through the eyes of Masaki Andoh, Ryune Zoldark, and the enigmatic Shu Shirakawa. The fan translation is essential for Western players, as it unlocks a complex political narrative that bridges the gap between the second and third mainline entries, providing much-needed context for the "Divine Crusaders" arc.
The introduction of the Interactive Scenario System (ISS) remains the game's standout mechanical achievement, allowing players' actions in one protagonist's story to ripple across and affect the difficulty and unit availability in another. While the tactical grid-based combat retains the series' signature difficulty, the inclusion of iconic mecha from Mobile Suit Gundam, Mazinger Z, and Getter Robo ensures that the crossover appeal remains potent. Navigating the menus and weapon upgrades is significantly more intuitive thanks to the dedicated translation efforts, making this one of the most accessible 16-bit strategy RPGs for an English-speaking audience.
Visually, the game pushes the SFC hardware with vibrant, detailed sprite work that captures the "Super Deformed" aesthetic perfectly during battle animations. The soundtrack is equally impressive, featuring renditions of classic anime themes that maintain their energy despite the limitations of the consoleโs sound chip. It stands as a masterclass in 16-bit tactical design, blending high-stakes drama with satisfyingly deep customization.
