Taito’s high-octane sequel to *Chase H.Q.* made a surprisingly late appearance on the Master System, and the results are a technical marvel for the aging 8-bit hardware. As detectives Tony Gibson and Raymond Broady, players swap the iconic black Porsche for a red Nissan 300ZX, tasked with hunting down criminals across sprawling highways. The core "ram-them-off-the-road" mechanic returns, but it is bolstered by the addition of a roof-mounted gun, allowing you to pelt fugitives with lead before delivering the final collision. The sense of urgency is palpable, driven by a tight time limit and the frantic screeching of tires as you weave through civilian traffic.
Visually, Natsume did an incredible job translating the arcade’s pseudo-3D scaling to the Master System. While there is inevitable flickering when the screen becomes crowded with sprites, the speed remains consistent and the background transitions provide a genuine sense of travel. The car handling feels heavier and more deliberate than its predecessor, requiring precise use of the limited turbo boosts to catch the faster marks. Though the audio lacks the iconic digitized speech of the arcade original, the chiptune soundtrack is punchy and maintains the "buddy-cop" energy essential to the experience.
Despite its technical prowess, the game is notoriously difficult and relatively short, consisting of only six stages that can be cleared in under twenty minutes once mastered. The lack of a North American or Japanese release meant that many Sega fans missed out on this polished gem during its initial run, leaving it as a sought-after title for PAL collectors. It remains one of the finest examples of the "chase-em-up" genre on the console, successfully evolving the formula of the original without losing the arcade-perfect thrill of the hunt.
