Developed by Funcom and published by Sunsoft, Daze Before Christmas is a late-life SNES gem that serves as a masterclass in holiday-themed aesthetics. Released primarily in PAL territories, the game avoids the typical pitfalls of seasonal software by offering tight controls and a vibrant, cartoonish art style that holds up remarkably well against the 16-bit heavyweights. Players take control of Santa Claus as he attempts to rescue his elves and reindeer from a rogue snowman and a giant mouse, navigating levels that range from snowy peaks to a frantic toy factory.
The gameplay is standard platforming fare with a surreal twist: the transformation into "Anti-Santa." By collecting a cup of hot cocoa, the jolly protagonist transforms into a blue-furred, invincible demon who bashes enemies with a heavy sack. This mechanic provides a welcome break from the sugar-sweet atmosphere, though the transformation is temporary and purely offensive.
Despite its brevity—the game can be cleared in under an hour by an experienced player—the experience is consistently joyful. Each level feels handcrafted, featuring clever animations and a festive soundtrack that never feels repetitive. It is a tragedy that North American and Japanese gamers missed out on this officially during its initial run, as it remains one of the most polished platformers of the mid-90s. For those looking to experience the zenith of the Super Nintendo’s 2D capabilities, this holiday adventure is far more than a simple novelty.
