Emerging from the shadowy world of Taiwanese unlicensed development, *Hidden Chinese Chess* brings the popular "Anqi" variant to the Famicom and NES. Unlike standard Xiangqi, which demands rigid grand strategy from the opening move, this version is a game of chance and tactical adaptation. Players are presented with a 4x8 grid of face-down tiles, requiring them to flip pieces and reveal their army—or their opponent's—before any real offensive can be mounted.
The gameplay follows a strict hierarchy where higher-ranking pieces capture lower ones, with the notable exception of the humble soldier being able to take the general. The unique movement of the cannon, which must jump over another piece to strike, adds a layer of complexity to an otherwise straightforward board. While the AI provides a serviceable challenge for beginners, it lacks the sophisticated logic found in official strategy titles, often making questionable moves once the board is fully revealed.
Technically, the title is a Spartan affair, featuring the kind of high-pitched, looping chiptune soundtrack and minimal sprite work typical of unlicensed "Sachen-style" productions. There is a certain charm to its simplicity, making it an accessible entry point for those curious about Eastern board games without the intimidation factor of a full Xiangqi set. However, the heavy reliance on luck and the lack of additional gameplay modes mean it remains a niche curiosity rather than a hidden gem.
